Eliminations

Following each challenge, a team or a cast member is voted into an elimination round to take on the least successful team from the previous mission. In elimination rounds, they must compete against one another to determine which one is eliminated from the season. Each season has its own, very distinct elimination round, distinguished from those of other seasons in title, design, and general atmosphere.

Cutthroat
In Cutthroat, the Blue, Grey, and Red teams compete in the Gulag. The team who won the daily challenge is exempt from the Gulag while the other two teams are forced to vote in one player of each gender from their own teams for possible elimination in a secret ballot. In the event a vote is tied, a run-off vote is conducted. If the run-off does not resolve the tie, the player going into the Gulag from the opposing team selects any (same-sex) member of the other team to send to the Gulag.


 * Handcuffs: Players have to wrestle rings out of their opponent's hands. The first player to wrestle rings out of their opponent's hands five times wins.
 * Back Up Off Me: Players are tied to each other, back-to-back, and have to drag their opponent to knock over their own barrel. The first player to knock over their own barrel twice wins.
 * Die Hard: Players have to stand, kneel on and roll oversize dice, without any body parts touching the ground. The players have to match the number that T. J. rolls prior to the Gulag. The first player to roll their die into a designated square with the matching number facing up wins.
 * Swat: Players are chained by their necks at a table, and have to slap each other in the face with fly swatters (while wearing protective goggles). After multiple rounds of "swatting", players have to hold up a bucket filled with dirt with one arm, while continuing to slap their opponent in the face with fly swatters. The opponent wins if a player drops their bucket to the ground.
 * Pole Me Over: Players have to grab a pole, and push their opponent backwards toward their own barrels. The first player to knock over their opponent's barrels twice wins.